Ck2 Republic To Feudal

A quick tutorial video demonstrating the basics behind burying vassals under feudalism, including explanations on why you'd like to do something like this in the first place. Basically put - lots. Crusader Kings 2: A Game of Thrones (CK2:AGOT) Apr 5 2018 Released 2012 Grand Strategy A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. Martin’s fantasy novel series, A Song of Ice and Fire. Swear fealty to a feudal lord. This allows you to upgrade to feudalism without the worries of the above (does not allow upgrading to a republic like this, even if you join a republic). This is in a last section, since this is almost always paired with revoking as many counties as possible, dropping your primary title, swearing fealty, upgrading. Catholicism and feudalism have spread eastward in Europe, in large part thanks to the successor kingdoms to Charlemagne’s Francias. Tribes offer few troop types, making tribals vulnerable to certain army compositions. With the announcement of Crusader Kings 3, CK2.

Jul 30, 2019

With Holy Fury came changes to how Byzantine succession works. For anyone new to the game post HF release, it makes the empire extremely frustrating to play, however hopefully this guide can help new players come to grips and even love the new succession system.
Now I personally struggled to understand how the succession worked when I first got into this game and it can be a little daunting to new players so hopefully after reading this quick guide you too will be able to keep your family on the throne!
Other Crusader Kings II Guides:
  • How to Destroy a Secret Religion / Cult.
  • How to Get The Good Old Days Achievement.
  • Building Better Badshahs Through Bloodline Breeding.
  • How to Change Government from Feudal to Merchant Republic.
  • Dark Ages Rules.

Part 1: Understanding Imperial Elective


So judging by these points it's easy to figure out the best way to approach the system. First of all, in the Byzantium Empire Government system it is easy to manipulate the election candidates available to make sure the list of possible choices is restricted to only your bloodline and family so that when elections occur, you will assume the new identity soon as your current character dies.
The best method of achieving this is to restrict the options available.

You can do this by only giving council positions to holders of cities, churches, clergy, theocracies and republics within your empire as they are disqualified from being choices for candidates. For new players the portraits of those in these roles have white ribbons and red ribbons for theocracies and republics respectively. You can feel safe also giving any positions to any closely related landed members of your dynasty (preferably your character's children) with your bloodline icon as if they end up electing themselves, you'll play as them, so it doesn't matter.
You can also give the positions to eunuchs and disfigured dukes as they are also disqualified.
Managing Commanders
I highly recommend you do not give commander roles to any noble landed vassal who is ambitious or gregarious. The AI for that character will go out of it's way to manipulate and carry favours with the council to gain votes against your candidate. You should also avoid giving commander positions to any landed noble vassal regardless as a matter of course; even if they have a good military score.Ck2 republic to feudalism

Ck2 Republic Dlc


Give Commander positions to your character's children when they come of age, republic vassals, theocracy vassals and disfigured noble vassals. Yes, by limiting the number of commanders you will always get the minor titles icon showing up, but if you mouse over it you can check for anything that is pressing of importance, such as actual minor titles that give happiness and you want to give out!

Part 2: Dealing with Powerful Vassals


Make sure to only give out duchy vice royalties. It is safe to give standard duchy titles to republics, in fact I recommend it! The more republics you have in your empire, the more disqualified from being potential candidates you have. While you go about this, I strongly suggest you swiftly go about converting the Balkans republics to Orthodox as soon as you can and also once you've acquired more territory, forcibly splitting them up over 2 separate duchies to reduce their power. At the 867 start date the catholic republic will be the most likely to attempt to succeed from the empire, you do not want this!
When you conquer new lands I also suggest you give out new counties to your direct relatives, preferably your character's children then assign them the local duchy vice royalty. Also give your children as many honorary titles as you possibly can. You want direct relatives who have voting power to also have honorary titles. Also, give voters who are loyal to you and friendly to you titles, this increases their voting power for your chosen candidate, it also increases the likelihood of your other relatives being elected should for some unfortunate reason all of them do not like you.
Make sure standard noble vassals who are not related to you never attain too much power. Only ever hand out vice royalties upon succession and always favour weaker county holders in a De jure (de facto) duchy region. This reduces the chances of getting a powerful vassal demanding a council position who will contest the throne if they get it! Do not under any circumstance ever give favours to vassal nobles, because they will abuse it more often than not to attain a council position or a commander position.
When your vassals gain new lands along your boarder, make sure as soon as you get the opportunity to do so, to create the duchy title and then assign the vice royalty for it to the holders, upon their deaths it will split up, reducing their power base so you can reassign.
When you attain new vassals via De Jure claims, forcibly demand they give up their duchy title, because they will have a happiness penalty relative to your number of vice royalties (which would be everyone). The only nobles that would be upset by this are duchy holders who are not vice royalties, which means just that person. So feel free to remove it and your vassals won't care less. Then to make them happy again, give them back their title as a vice royalty and gift them some gold.

Part 3: Joining a Monastic Order


Ck2 Republic To FeudalIf you have Holy Fury and/or Monks and Mystics I strongly recommend joining the Community of Saint Basil.
Yes you'll have to donate money and build churches which are expensive, but you're the richest empire in the game with the highest income so you can afford it and I recommend it.
Members will like you more, which is a good thing and on top of this you can use the powers you attain as you rank up to remove sins from your children and family members and give them virtues. This increases the likelihood they will be voted for by the voters as virtues give bonuses to vote score while sins are either ignored or give negatives. Overall it's a good thing in the long run; It also allows you to create more powerful successors and smarter successors which also increases technology gain. It is truly a net positive and Monastic Order are considered Overpowered for a reason!
Ok, I hope my guide helped you in coming to grasps with understanding how to maintain power in Byzantium.
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Ck2 Republic To Feudal


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You can also just use console commands to fix his traits and skills.
Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0. All Discussions ... tribals can become feudal or merchant republic by decision, so no console needed. < > Showing 1-4 of 4 comments . 2012-10-16: v1. WalesStep 1: Choose a Feudal Start That is Near Tribal Counties First things first, you will want the right start. Make sure that your county contains a city. I got the DLC's required. Note that if you don't like his starting traits you can reload a new game as these are randomly generated each time. This can be avoided by granting the republic independence while still being king. Disadvantages of this system can be that the culture/religion of the mayor will affect all families of the republic. The video hopefully shows a little more clearly the steps below. However you can type in '' cheats to improve your Trade Practices tech.
txt), PDF File (. This command changes the government type of the character with the specified ID. Note that if you change your government type to one from a DLC that isn't installed, the game will end. 8) Revoke mayor title from city mayor. Possible workaround to found merchant republic in a 1-2 holding province. Crusader Kings II.
The republic will become a vassal of the republic's creater and this may cause bad relations between ruler and yourself since you are two different government types (-30). You will however start with a larger than normal gold balance which you can use to make your own posts (though you must play through a couple days of game to have your trade post limit refreshed). Add cash if needed for gift. © Valve Corporation. Crusader Kings II. 8) Type 'give_title d_Alternative way - use 'Find Character' later. All rights reserved. And you can get a norse merchant republic with a strong-genius-lunatic ruler aged 16. Crusader Kings II How to Make Your Own Merchant Republic (Tutorial)-0. Note, though, that you only have to be independent at the instant you click the decision. Do I need to be independent to become one? Testing shows there is a game-breaking bug, as the character counts holdings in province that is capital, instead of trade posts, which results in incorrect trade post counting and you are unable to construct more trade posts. Crusader Kings 2 Set_government Command.
He will become mayor. CK2 Blog. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. This well make for a slower start but is not unsurmountable. It makes sense that a feudal ruler would be extremely reluctant to give up their power in order to become a republic. This is because a mayor holding a county cannot be played by the player. On the plus side, it's much much easier to become a republic as a tribal character now because you can build new tribal holdings and the whole conversion process seems to have been greatly streamlined. after conquering land from a feudal realm.
Step by step on creating the Republic you want! 2) Pick your preferred starting county (must be coastal with a city) and bring up the mayor's profile. Sorry. 7) Invite your character to court, as he might get misplaced when you take away his county. 3) Hover your mouse pointer over yourself, so as to not forget how to find you. Take your favorite fandoms with you and never miss a beat. 6) Type 'give_title d_'.
9) Give out a landed title - city - to your character. There's nothing stopping you from immediately swearing fealty to someone afterwards. Crusader Kings II - #14 Feudal vs Tribal Imperor. bri. #1. Note that you will not start with any courtiers by doing things this way, nor will you start with any trade posts. 3) Open the console (~ key by default) and type 'charinfo 1'. 1) Start a new game, pick any start location except where you actually want to have your Republic. © Valve Corporation. Nov 11, 2018 @ 9:18pm Sorry.
Re: Crusader Kings 2 is released. https://crusaderkings-two.fandom.com/wiki/How_to_Make_Your_Own_Merchant_Republic?oldid=13977, While holding your primary title, make sure that you own a county and duchy. Español - Latinoamérica (Spanish - Latin America).
You need the Absolute Tribal Organization law, Large Market City in your capital and you need to be a follower of a reformed religion.
Set_government Syntax. Swear fealty to a feudal lord. 2) Open the console (~ key by default) and type 'charinfo 1'. 5) Type 'give_title c_'. WIll take up to 2 weeks.
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Central Arabia is tribal in 867 and before, and certain lands in Nubia … tribals can become feudal or merchant republic by decision, so no console needed. Once all of these requirements are met you can reform your Realm into a Merchant Republic.
Another problem is that areas that don't include kingdoms will require said kingdom to be created (or the county/duchy in question become owned by another ruler).

Ck2 Change Republic To Feudal

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